- ROLE
- Developer, with 3D artist Jon Young
- DATES
- 2013
- STACK
- Unity
- STATUS
- Past · Best Story-sense award
Wake Up is the game the 3D artist Jon Young and I made for the CGSociety / Tornado Twins Game Challenge in 2013. The challenge ran three months; we built ours in Unity in one, and it won the award for Best Story-sense.
It’s a short first-person shooter. You wake up in a hospital bed with no memory, in the middle of chaos, holding a picture of people you presume are your family, and you set out to find them.
The key art shows a zombie in a hospital gown on a burning street. The presentation for the entry included a map of the hospital and shots of its levels.
After the contest I kept going and built Corey’s AI Training Ground, a more polished demo of the game’s core systems.
