Origin story
My first game shipped on a floppy disk, sold across the counter of my father's computer shop. I was just 10 years old. Only a few years later, as a teenager, I was hacking together game servers for massively multiplayer games to play them before they even launched, and I never really stopped.
In 2000 the original 1996 Ultima Online pre-alpha client was a dead artifact nobody could run. I got it running, then wrote the server it talked to. Two years later I did it again for the World of Warcraft Friends & Family Alpha, and let hundreds of players in almost a year before launch.
Some of my work you've already seen or heard. You'll never know which.

