<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Corey Struzan</title><description>Build logs, origin stories, the occasional launch. Games, AI, hardware and the web.</description><link>https://coreystruzan.com/</link><language>en</language><item><title>You know his posters. I share his name.</title><link>https://coreystruzan.com/blog/you-know-his-posters-i-share-his-name</link><guid isPermaLink="true">https://coreystruzan.com/blog/you-know-his-posters-i-share-his-name</guid><description>Drew Struzan painted the posters for Star Wars, Indiana Jones and Back to the Future. He died on October 13, 2025. I&apos;ve always been proud to be related to him.</description><pubDate>Tue, 13 Oct 2026 07:00:00 GMT</pubDate><category>personal</category><category>art</category></item><item><title>I met Data in a parking lot.</title><link>https://coreystruzan.com/blog/i-met-data-in-a-parking-lot</link><guid isPermaLink="true">https://coreystruzan.com/blog/i-met-data-in-a-parking-lot</guid><description>In 2016 I went to Las Vegas to install a data visualizer for IBM. Then a sign said Brent Spiner, Data from Star Trek, was in the parking lot.</description><pubDate>Wed, 07 Oct 2026 07:00:00 GMT</pubDate><category>personal</category><category>brand-activations</category></item><item><title>Pizza, Diet Coke and a Spec: My Development Philosophy</title><link>https://coreystruzan.com/blog/my-development-philosophy</link><guid isPermaLink="true">https://coreystruzan.com/blog/my-development-philosophy</guid><description>How I build software after 25 years: iterate fast, keep the process light, pay for design early, and write it down. And where all of that led me: SpecDevShip.</description><pubDate>Wed, 07 Oct 2026 07:00:00 GMT</pubDate><category>ai-agents</category><category>build-log</category></item><item><title>I Am CoreyX</title><link>https://coreystruzan.com/blog/i-am-coreyx</link><guid isPermaLink="true">https://coreystruzan.com/blog/i-am-coreyx</guid><description>People assume the X in my handle means something cool. It started as a corporate label for &quot;not quite one of us.&quot; I kept it anyway, and here&apos;s why.</description><pubDate>Thu, 01 Oct 2026 07:00:00 GMT</pubDate><category>personal</category><category>career</category><category>origin-story</category></item><item><title>Stop vibe-coding: why I built SpecDevShip</title><link>https://coreystruzan.com/blog/stop-vibe-coding-why-i-built-specdevship</link><guid isPermaLink="true">https://coreystruzan.com/blog/stop-vibe-coding-why-i-built-specdevship</guid><description>Launch post for the skill pack, with lessons from 20+ years of shipping.</description><pubDate>Sat, 26 Sep 2026 07:00:00 GMT</pubDate><category>ai-agents</category><category>build-log</category></item><item><title>Some kids waited for the WoW beta. I built the server.</title><link>https://coreystruzan.com/blog/some-kids-waited-for-the-wow-beta</link><guid isPermaLink="true">https://coreystruzan.com/blog/some-kids-waited-for-the-wow-beta</guid><description>The World of Warcraft Alpha server emulator, and the public tests that let hundreds of players in almost a year before launch.</description><pubDate>Tue, 22 Sep 2026 07:00:00 GMT</pubDate><category>networking</category><category>mmo</category><category>reverse-engineering</category></item><item><title>I was Tamino.</title><link>https://coreystruzan.com/blog/i-was-tamino</link><guid isPermaLink="true">https://coreystruzan.com/blog/i-was-tamino</guid><description>The fan archives say Tamino ran the lost 1996 Ultima Online pre-alpha, then vanished in 2001. The Ethereal Void story, and what&apos;s behind the 25 screenshots.</description><pubDate>Tue, 15 Sep 2026 07:00:00 GMT</pubDate><category>game-dev</category><category>reverse-engineering</category><category>mmo</category></item><item><title>Zero warranty returns: what shipping hardware taught a software engineer</title><link>https://coreystruzan.com/blog/zero-warranty-returns</link><guid isPermaLink="true">https://coreystruzan.com/blog/zero-warranty-returns</guid><description>RackVax, modular schematics, and the testing discipline that came home to software.</description><pubDate>Tue, 08 Sep 2026 07:00:00 GMT</pubDate><category>hardware</category></item><item><title>Building a mixed-reality live show in 2016</title><link>https://coreystruzan.com/blog/building-a-mixed-reality-live-show-in-2016</link><guid isPermaLink="true">https://coreystruzan.com/blog/building-a-mixed-reality-live-show-in-2016</guid><description>Kohaku&apos;s World: virtual sets, green screen, puppeteering, and a synthwave theme song.</description><pubDate>Sun, 30 Aug 2026 07:00:00 GMT</pubDate><category>xr</category><category>unreal</category></item><item><title>Winning a 3-month game challenge in 1 month</title><link>https://coreystruzan.com/blog/winning-a-3-month-game-challenge-in-1-month</link><guid isPermaLink="true">https://coreystruzan.com/blog/winning-a-3-month-game-challenge-in-1-month</guid><description>A three-month game challenge, a team of two, one month to build it, and the award for Best Story-sense.</description><pubDate>Tue, 18 Aug 2026 07:00:00 GMT</pubDate><category>game-dev</category><category>unity</category></item></channel></rss>