- ROLE
- Lead developer
- DATES
- 2014
- COMPANY
- CRACK
- STACK
- UnityAutodesk Scaleform
- STATUS
- Past
The software behind Nickelodeon’s video walls in Times Square, New York: five 80-inch screens playing in sync. I wrote it at CRACK in Unity, and it was my first project with Autodesk Scaleform, a UI framework used widely in game development.
Photo: the Nick Shop in Toys“R”Us Times Square (PRNewsFoto/Nickelodeon).
PR Newswire: Nickelodeon opens the Nick Shop in Toys"R"Us Times Square
