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Tight Rope VR

ROLE
Developer: programming and level design
DATES
2017
COMPANY
CyberForge
STACK
UnityVR
STATUS
Past · shown at E3 2017

Tight Rope VR puts the player on a cable high above a city, among rooftops, skyscrapers and a helicopter pad, and asks them to keep their balance all the way across. It was shown at E3 2017 and at the VR City Zone arcade in Brookfield Square Mall, Wisconsin.

I built it end to end in Unity, including all of the programming and the level design. A calibration wizard sets up the balance beam before each run.

The sequel, Zombie Tight Rope, moved to a foundry with catwalks and a crane system and sent a horde of zombies after the player, with zombie AI to match. I did its programming and all of its level design.

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Tight Rope VR · alpha gameplay

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