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Call of Duty: Puzzle Ops

ROLE
Engineer
DATES
2019–2020
COMPANY
Boss Fight
STACK
shadersasset streamingoptimization

At Boss Fight I worked on Call of Duty: Puzzle Ops, on its shaders, its optimization and the way it loads its assets.

The biggest piece was a new architecture for streaming asset loading, which I designed and built. It trimmed the game from 1 GB to 400 MB, a 60% decrease.

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Call of Duty: Puzzle Ops · gameplay

14:23 · gameplay video by Hot Games Unlimited