- ROLE
- Engineer
- DATES
- 2019–2020
- COMPANY
- Boss Fight
- STACK
- shadersasset streamingoptimization
At Boss Fight I worked on Call of Duty: Puzzle Ops, on its shaders, its optimization and the way it loads its assets.
The biggest piece was a new architecture for streaming asset loading, which I designed and built. It trimmed the game from 1 GB to 400 MB, a 60% decrease.
