{
  "version": "https://jsonfeed.org/version/1.1",
  "title": "Corey Struzan",
  "description": "Build logs, origin stories, the occasional launch. Games, AI, hardware and the web.",
  "home_page_url": "https://coreystruzan.com/",
  "feed_url": "https://coreystruzan.com/feed.json",
  "language": "en",
  "authors": [
    {
      "name": "Corey Struzan",
      "url": "https://coreystruzan.com/about"
    }
  ],
  "items": [
    {
      "id": "https://coreystruzan.com/blog/you-know-his-posters-i-share-his-name",
      "url": "https://coreystruzan.com/blog/you-know-his-posters-i-share-his-name",
      "title": "You know his posters. I share his name.",
      "summary": "Drew Struzan painted the posters for Star Wars, Indiana Jones and Back to the Future. He died on October 13, 2025. I've always been proud to be related to him.",
      "content_text": "Drew Struzan painted the posters for Star Wars, Indiana Jones and Back to the Future. He died on October 13, 2025. I've always been proud to be related to him.",
      "date_published": "2026-10-13T00:00:00-07:00",
      "tags": [
        "personal",
        "art"
      ]
    },
    {
      "id": "https://coreystruzan.com/blog/i-met-data-in-a-parking-lot",
      "url": "https://coreystruzan.com/blog/i-met-data-in-a-parking-lot",
      "title": "I met Data in a parking lot.",
      "summary": "In 2016 I went to Las Vegas to install a data visualizer for IBM. Then a sign said Brent Spiner, Data from Star Trek, was in the parking lot.",
      "content_text": "In 2016 I went to Las Vegas to install a data visualizer for IBM. Then a sign said Brent Spiner, Data from Star Trek, was in the parking lot.",
      "date_published": "2026-10-07T00:00:00-07:00",
      "tags": [
        "personal",
        "brand-activations"
      ]
    },
    {
      "id": "https://coreystruzan.com/blog/my-development-philosophy",
      "url": "https://coreystruzan.com/blog/my-development-philosophy",
      "title": "Pizza, Diet Coke and a Spec: My Development Philosophy",
      "summary": "How I build software after 25 years: iterate fast, keep the process light, pay for design early, and write it down. And where all of that led me: SpecDevShip.",
      "content_text": "How I build software after 25 years: iterate fast, keep the process light, pay for design early, and write it down. And where all of that led me: SpecDevShip.",
      "date_published": "2026-10-07T00:00:00-07:00",
      "tags": [
        "ai-agents",
        "build-log"
      ]
    },
    {
      "id": "https://coreystruzan.com/blog/i-am-coreyx",
      "url": "https://coreystruzan.com/blog/i-am-coreyx",
      "title": "I Am CoreyX",
      "summary": "People assume the X in my handle means something cool. It started as a corporate label for \"not quite one of us.\" I kept it anyway, and here's why.",
      "content_text": "People assume the X in my handle means something cool. It started as a corporate label for \"not quite one of us.\" I kept it anyway, and here's why.",
      "date_published": "2026-10-01T00:00:00-07:00",
      "tags": [
        "personal",
        "career",
        "origin-story"
      ]
    },
    {
      "id": "https://coreystruzan.com/blog/stop-vibe-coding-why-i-built-specdevship",
      "url": "https://coreystruzan.com/blog/stop-vibe-coding-why-i-built-specdevship",
      "title": "Stop vibe-coding: why I built SpecDevShip",
      "summary": "Launch post for the skill pack, with lessons from 20+ years of shipping.",
      "content_text": "Launch post for the skill pack, with lessons from 20+ years of shipping.",
      "date_published": "2026-09-26T00:00:00-07:00",
      "tags": [
        "ai-agents",
        "build-log"
      ]
    },
    {
      "id": "https://coreystruzan.com/blog/some-kids-waited-for-the-wow-beta",
      "url": "https://coreystruzan.com/blog/some-kids-waited-for-the-wow-beta",
      "title": "Some kids waited for the WoW beta. I built the server.",
      "summary": "The World of Warcraft Alpha server emulator, and the public tests that let hundreds of players in almost a year before launch.",
      "content_text": "The World of Warcraft Alpha server emulator, and the public tests that let hundreds of players in almost a year before launch.",
      "date_published": "2026-09-22T00:00:00-07:00",
      "tags": [
        "networking",
        "mmo",
        "reverse-engineering"
      ]
    },
    {
      "id": "https://coreystruzan.com/blog/i-was-tamino",
      "url": "https://coreystruzan.com/blog/i-was-tamino",
      "title": "I was Tamino.",
      "summary": "The fan archives say Tamino ran the lost 1996 Ultima Online pre-alpha, then vanished in 2001. The Ethereal Void story, and what's behind the 25 screenshots.",
      "content_text": "The fan archives say Tamino ran the lost 1996 Ultima Online pre-alpha, then vanished in 2001. The Ethereal Void story, and what's behind the 25 screenshots.",
      "date_published": "2026-09-15T00:00:00-07:00",
      "tags": [
        "game-dev",
        "reverse-engineering",
        "mmo"
      ]
    },
    {
      "id": "https://coreystruzan.com/blog/zero-warranty-returns",
      "url": "https://coreystruzan.com/blog/zero-warranty-returns",
      "title": "Zero warranty returns: what shipping hardware taught a software engineer",
      "summary": "RackVax, modular schematics, and the testing discipline that came home to software.",
      "content_text": "RackVax, modular schematics, and the testing discipline that came home to software.",
      "date_published": "2026-09-08T00:00:00-07:00",
      "tags": [
        "hardware"
      ]
    },
    {
      "id": "https://coreystruzan.com/blog/building-a-mixed-reality-live-show-in-2016",
      "url": "https://coreystruzan.com/blog/building-a-mixed-reality-live-show-in-2016",
      "title": "Building a mixed-reality live show in 2016",
      "summary": "Kohaku's World: virtual sets, green screen, puppeteering, and a synthwave theme song.",
      "content_text": "Kohaku's World: virtual sets, green screen, puppeteering, and a synthwave theme song.",
      "date_published": "2026-08-30T00:00:00-07:00",
      "tags": [
        "xr",
        "unreal"
      ]
    },
    {
      "id": "https://coreystruzan.com/blog/winning-a-3-month-game-challenge-in-1-month",
      "url": "https://coreystruzan.com/blog/winning-a-3-month-game-challenge-in-1-month",
      "title": "Winning a 3-month game challenge in 1 month",
      "summary": "A three-month game challenge, a team of two, one month to build it, and the award for Best Story-sense.",
      "content_text": "A three-month game challenge, a team of two, one month to build it, and the award for Best Story-sense.",
      "date_published": "2026-08-18T00:00:00-07:00",
      "tags": [
        "game-dev",
        "unity"
      ]
    }
  ]
}